Kamis, 20 November 2014

COC army composition appropriate with TH Level

Town Hall 2
Trophies: Barbarians
Resource Farming: Barbarians or Goblins (See TH2 Farming Guide )
Power: Giants & Barbarians
There is not much variety at Town Hall 2 simply because you do not have
access to many troops. An army consisting of nothing but Barbarians tends to
be the best trophy farming option. You can mix it up with Goblins for farming
purposes or mix in a few Giants for a power army.
Town Hall 3
Trophies: Barbarians
Resource Farming: Barbarians or Goblins (See TH3 Farming Guide )
Power: Giants, Barbarians, Wall Breakers
Not much changes with the introduction of Town Hall 3, although for the
“power” army you can add a few Wallbreakers. At this level, Giants and
Wallbreakers are too expensive and do not add enough to be very useful in
either trophy farming or resource farming at this level.
Town Hall 4
Trophies: Barbarians and Archers
Resource Farming: Barbarians or Goblins (See TH4 Farming Guide )
Power: Giants, Wall Breakers, Balloons
By Town Hall 4, you can push for the 1250 trophy achievement (though it does
take a lot of time). You can do this by sniping buildings and Town Halls that
are exposed due to farming layouts, slowly clawing your way to the 1250
trophy achievement. This tip can help you pick up a third builder pretty quickly.
Farming should largely be done with Barbarians, Goblins, or a mix of both. You
can add a few Balloons for a power army – they are very helpful at clearing
some of the campaign missions. Use Giants or Barbarians to snipe any Air
Defense towers then allow the Balloons to clear the undefended base.
Town Hall 5
Trophies: Barbarians, Archers, Wall Breakers
Resource Farming: Barbarians (See TH5 Farming Guide )
Power: Wizards, Giants, Wall Breakers, Balloons
By Town Hall 5, you will want to have a few Wall Breakers as part of your
army in case you need to break through tough walls for trophy farming and
power armies. You can still farm resources easily with mass Barbarians. I prefer
this approach at this level due to the low training time required between
runs. Wizards can be added to the power army at the expense largely of
Balloons. Wizards scale extremely well with upgrades, so if you plan on using
them regularly, do not forget to upgrade them!
Town Hall 6
Trophies: Barbarians, Archers, and Wall Breakers
Resource Farming: Barbarians (See TH6 Farming Guide)
Power: Giants, Healers, Wall Breakers, Wizards
At Town Hall 6, you get access to the healer. The Healer drastically alters the
“Power” army dynamic, as you can mass up Healers and Giants and take out
most bases. Drop your Giants and Wall Breakers to break down the closest Air
Defense tower, then use Healers to keep the Giants alive while they take out
most of the base. Eventually, the second Air Defense tower will take out your
Healer, at which point you can either drop another one or drop your Wizards to
clean up the rest of the enemy’s base.
You can also use the Giant and Healer army for Trophy farming, but you can
also still use Barbarians and Archers to take out exposed Town Hall farming-
style bases to earn trophies. You can also mix in a few Giants into your
resource farming army at the cost of a few Barbarians.
Farming still involves mass Barbarians. Players may not agree with me but
there are videos out there that show just how effective mass Barbarian can be
at this level. At Town Hall 6, a well-placed healing spell can allow a full
Barbarian army to take out most TH5 and TH6 bases.
Town Hall 7
Trophies: Giants, Healers, Wall Breakers, & Archers or Barbarians &
Archers
Resource Farming: Barbarians, Archers, and/or Wall Breakers (See TH7
Farming Guide )
Power: Dragons or Hog Riders (See TH7 Clan War Attack Guide )
Once you reach Town Hall 7, your army compositions will change significantly.
For farming resources, you can use Barbarians, Archers, and a handful of Wall
Breakers. This composition is popular known as “Barcher”. I like to go with
around 8 Wall Breakers, 90-100 Barbarians, and 78-88 Archers. This works to
get Dark Elixir. If you just want Gold and Elixir, you can drop the Wall Breakers
and just use Barcher.
For trophies, you can continue to snipe buildings and Town Halls with
Barbarians and Archers, but eventually you may need to switch to a Giant and
Healer composition if you want to push higher in the trophy count.
Once you get access to Dragons or Hog Riders, you now have one of the best
“power” armies in the game. Mass Dragons + Lightning Spells can allow you to
clear practically any base. You use the Lightning Spells to destroy an Air
Defense tower, leaving little to stop the Dragons from clearing the base.
Hog Riders pair well with Healing Spells, as a few Healing Spells can cover
most of an enemy’s base, allowing Hog Riders to take out enemy defenses
with impunity.

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